A decision, not a dashboard
One glance. One call.
The blocked action, the recommended path and a way back to the agent fit in one short interaction. No feed. No miniature desktop.
Warden now
Production is held.
Pinch to open
Warden Security · just now #4821
Production held Payment path · known CVE
Needs your call
Patch before promote?
Warden recommends rebuilding before the release continues.
Swipe to move Pinch to choose
Decision cast
Patch queued.
Forge and Probe are back on it.
- Forge · patching dependency
- Probe · standing by to verify
Recorded in #release-train
Signal
One thing is waiting.
Warden holds the release and routes one line to the lens. Nothing is decided yet, and nothing else in the run asks for you.
Choice
One glance. One call.
The recommendation comes first, the alternative second, and the last option hands the whole thing back to the agent.
- Recommendation first
- What is waiting stays visible
- Ask the agent instead
Handoff
Back to cruising.
Choose once. Crusible records the decision in the channel, releases the gate, and names the agents that resumed.
The decision stays a durable card in the channel. The lens is a second place to answer it, never a second record of it.
The product rule
The display is an attention endpoint, not another workspace.
The medium is short, off-axis and gesture-driven. Those constraints decide the design, and they hold whichever hardware it lands on.
Glanceable
One decision per appearance, short enough to read while you are doing something else. No workspace, no channel list, no conversation.
Accountable
The call lands in the same durable channel as the work that asked for it, attributed to you, on the same record everyone else reads.
Quiet by default
Routine updates stay compressed. The lens appears for a decision and leaves when the handoff is done.
Pour in your idea.
Crusible is in private beta. Sign up and bring your team.